Lessonator
Editing Layers — The 3D Instrument Layer

The 3D Instrument Layer

The 3D Instrument layer shows a 3D keyboard, guitar, or bass. Notes and chords being played on a notation cell (front cell layer) are reflected on the 3D instrument.

The template selected in the Slide panel (⌘.) defines which 3D instrument is used on a slide.

The 3D instrument is selected by clicking on it in any region that is not obstructed by a slide cell.

Once selected, a 3D instrument can be customized using the Inspector view.

The 1st page of the inspector view looks different for keyboard and stringed (guitar/bass) instruments.

  • Model – Keyboard instrument model. Only generic MIDI keyboard for now.

  • Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark.

  • Model – Guitar or bass model.

    • Guitars

      • Martin 00028EC

      • Fender Strat

      • Fender Tele

      • Ibanez RG

      • Gibson Les Paul

      • Charvel San Dimas

    • Basses

      • Fender Precision

      • Fender Jazzmaster

      • Rickenbacker 4003

  • Dexterity – Right or left-handed instrument.

  • Scheme – Predefined color scheme most often used in guitars and basses.

    • White On Maple – white plastic + maple fretboard.

    • White On Ebony – white plastic + ebony fretboard.

    • Black On Maple – black plastic + maple fretboard.

    • Black On Ebony – black plastic + ebony fretboard.

    • Gibson Vintage – white plastic + metal pickup cases + ebony fretboard.

    • Acoustic Light – textured body + ebony fretboard.

    • Acoustic Dark – textured body + ebony fretboard.

  • Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark.

    • Solid – Solid color with white hi-light.

    • Solid Metallic – Solid color with metallic hi-light.

    • Sunburst – Wood color with black gradient on the outside.

    • Natural Light – Light acoustic maple top.

    • Natural Dark – Dark acoustic maple top.

  • Hardware – Finish for the metallic parts.

    • Chrome

    • Gold

    • Black

  • Match Head – Use the body color to paint the headstock. Yes/No

  • Match Neck – Use the body color to paint the back of the neck. Yes/No

  • Translate – X, Y, Z position from the origin.

  • Rotate – X, Y, Z rotation at the origin.

  • Scale – X, Y, Z scaling at the origin. 1.0 means no scaling.

  • X-Y-Z Size – Size of bounding box around the instrument.

  • BBox Min – XYZ coordinates of the lowest corner on instrument’s bounding box.

  • BBox Max – XYZ coordinates of the highest corner on instrument’s bounding box.

  • Content – Abbreviated listing of the object’s content:

    • p = points

    • c = curves

    • s = surfaces

    • m = meshes

    • g = child geometries

  • Color R, G, B – The body color in RGB (red, green, blue) color space.

  • Note: the color is defined by clicking on the color box which brings up the interactive Color Panel.