| Lessonator
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Editing Layers —
The 3D Instrument Layer |
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The 3D Instrument Layer
The 3D Instrument layer shows a 3D keyboard, guitar, or bass. Notes and chords being played on a notation cell (front cell layer) are reflected on the 3D instrument.
The template selected in the Slide panel (⌘.) defines which 3D instrument is used on a slide.
The 3D instrument is selected by clicking on it in any region that is not obstructed by a slide cell.
Once selected, a 3D instrument can be customized using the Inspector view.
The 1st page of the inspector view looks different for keyboard and stringed (guitar/bass) instruments.
Model – Keyboard instrument model. Only generic MIDI keyboard for now.
Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark.
Model – Guitar or bass model.
Guitars
Martin 00028EC
Fender Strat
Fender Tele
Ibanez RG
Gibson Les Paul
Charvel San Dimas
Basses
Fender Precision
Fender Jazzmaster
Rickenbacker 4003
Dexterity – Right or left-handed instrument.
Scheme – Predefined color scheme most often used in guitars and basses.
White On Maple – white plastic + maple fretboard.
White On Ebony – white plastic + ebony fretboard.
Black On Maple – black plastic + maple fretboard.
Black On Ebony – black plastic + ebony fretboard.
Gibson Vintage – white plastic + metal pickup cases + ebony fretboard.
Acoustic Light – textured body + ebony fretboard.
Acoustic Dark – textured body + ebony fretboard.
Finish – Finish scheme used to render the keyboard’s casing. Solid, Solid Metallic, Sunburst, Natural Light, and Natural Dark.
Solid – Solid color with white hi-light.
Solid Metallic – Solid color with metallic hi-light.
Sunburst – Wood color with black gradient on the outside.
Natural Light – Light acoustic maple top.
Natural Dark – Dark acoustic maple top.
Hardware – Finish for the metallic parts.
Match Head – Use the body color to paint the headstock. Yes/No
Match Neck – Use the body color to paint the back of the neck. Yes/No
Translate – X, Y, Z position from the origin.
Rotate – X, Y, Z rotation at the origin.
Scale – X, Y, Z scaling at the origin. 1.0 means no scaling.
X-Y-Z Size – Size of bounding box around the instrument.
BBox Min – XYZ coordinates of the lowest corner on instrument’s bounding box.
BBox Max – XYZ coordinates of the highest corner on instrument’s bounding box.
Content – Abbreviated listing of the object’s content:
p = points
c = curves
s = surfaces
m = meshes
g = child geometries
Color R, G, B – The body color in RGB (red, green, blue) color space.
Note: the color is defined by clicking on the color box which brings up the interactive Color Panel.
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